# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: 'Default MGS: Masala Garden Salad Template'

game: 'MGS: Masala Garden Salad'
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

'MGS: Masala Garden Salad':
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  logic_difficulty:
    # Determines which progression items are required by the world's access logic.
    # This strictly just affects what is considered "in logic" with certain loadouts
    # you may have at any given time. Universal Tracker is your friend.
    # 
    # Easy: C4 or the Stinger can be used to destroy any Armory blast wall, including the wall leading to Ocelot.
    # The Mine Detector is required to cross the minefield to reach the tank fight. 
    # The M1 Tank can be defeated with Grenades or the Stinger. 
    # Medicine is required to access the Communication Towers.
    # 
    # Crossing the minefield without Mine Detector and accessing Comm. Towers without
    # Medicine will be considered out of logic. 
    # 
    # Hard: C4 is required to destroy every Armory blast wall, including the wall leading to Ocelot.
    # The Mine Detector is not required to cross the minefield.
    # You can be expected to defeat the M1 Tank with just a single pack of grenades. (3 ammo)
    # Medicine is not required to access the Communication Towers, so if you didn't save
    # Meryl you can be expected to play with a Cold for the rest of the game.
    # 
    # You can still end up getting the Stinger early and use it physically, but it will not satisfy
    # Hard logic for any Armory blast wall. It can still help with the Tank Fight.
    # 
    # Default: Easy
    easy: 50
    hard: 0

  run_goal:
    # Choose the victory condition for this world.
    # Game Completion: The goal will be to defeat Liquid and escape Shadow Moses Island.
    # Boss Blitz: The goal will be to defeat a specific number of Bosses.
    # Dogtag Collection: The goal will be to collect a specific number of 'Dogtag' items which can be awarded for any location check.
    # Default: Game Completion
    game_completion: 50
    boss_blitz: 0
    dogtag_collection: 0

  dogtag_goal:
    # Choose Dogtag Target.
    # If the goal of the run is Dogtag Collection, this will be the number of 'Dogtag' items required to win.
    # Default value: 30
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 50
    30: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-50: 0 # random value between 1 and 50

  extra_dogtags:
    # Assign extra Dogtags to be added to item pool.
    # If the goal of the run is Dogtag Collection, this will be the number of additional 'Dogtag' items added to the pool.
    # It's recommended to have a few to prevent softlocking.
    # Default value: 10
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 50
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-50: 0 # random value between 2 and 50

  boss_goal:
    # Choose Boss Target.
    # If the goal of the run is Boss Blitz, this will be the number of Bosses required to beat in order to win.
    # There are 14 Bosses in total: Heavily Armed Genome Soldiers, Revolver Ocelot, M1 Tank, Gray Fox, Psycho Mantis, Sniper Wolf I, Black-outfitted Genome Soldiers I, A Hind D?, 
    # Stealth Camouflaged Genome Soldiers, Sniper Wolf II, Black-outfitted Genome Soldiers II, Vulcan Raven, Metal Gear REX, and Liquid Snake.
    # Default Value: 14
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 14
    14: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-14: 0 # random value between 1 and 14

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
